Laser, one of the oldest form of 3D scanning is still used but is problematique due to it's expense and speed. Despite sounding quick, 30 seconds is too long to scan a model (a human example won't stay fully still) creating inconsistencies in the scan.
Structured Light is accurate, using reference cameras but still isn't fast enough (despite being 1-2 seconds) - it uses lines projected on the model to create the 3D image.
Optical/ Photogrammetry, this seems to be the most successful type of scanning, producing Photo-real characters instantaneously, and are quicker than sculpting from scratch.
He also briefly discussed facial capture software - (4D scanning), the hope being for the future this would become 'Full body 4D scanners'.
Ten24 modelled the bodies for DeadIsland, helping create the trailer, with 3D scanning and adding zombie textures etc. I love this trailer so think it's worth showing:

Brendan McNamarah (Team Bondi) discussed at length the facial capture software used in L.A.Noire, I was really excited to learn about this, as I'd already researched a little into it, so intend to write about it (along with Faceware software) in a separate blog, where I can go into more detail.
Our last talk of the day was regarding the revamped Goldeneye game, Goldeneye Reloaded, where Tony Wills (Eurocom Developments www.eurocom.co.uk/mocap) gave us an insight into the world of motion capture, showing us behind the scenes footage of his studio - where motion capture cameras are set up to track the movement of reflective markers. What I found most interesting was the concept of 'Virtual cameras' which, using a shoulder mounted rig and motion balls, acts as a marker for camera angles and the camera view point. The handheld 'first person' effect this gives only caught on once Hollywood popularised it, with films such as Cloverfield etc.
The use of virtual glasses too, allows the actor to 'see' what is being created in the scene allowing better performances as well as extra characters to join a scene convincingly later on in production.
I found BAF - Games to be incredibly interesting and exciting, causing me to look forward to studying Games in depth later in the year.
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