I've adjusted the colours of some concept work to see how this would feel. Overall I think the colours leaning more towards the greeny/blue spectrum work best. The colour design of the set and props should follow this, they should also be a bit run-down and desaturated.
Sunday, 6 April 2014
Thinking about Colour
Initially I had been looking at reference that uses reds and browns to create a rusty/dirty effect, as I felt this corresponded with our 'junk' theme well. However due to the subject matter there is a slightly concern it could seem too similar to Wall-E. Also, there is meant to be a 'lack of warmth' in the room our robot character inhabits which may not be shown as clearer with this previous colour palette. If we were to go completely 'blue' though, there is a chance it could look too 'high-tech' and cold, as well as losing the battered and cardboard style. Instead, I've been thinking about trying to adopt a more grungy colour style, with off greens and yellows (such as the colours used in Fight Club).
I've adjusted the colours of some concept work to see how this would feel. Overall I think the colours leaning more towards the greeny/blue spectrum work best. The colour design of the set and props should follow this, they should also be a bit run-down and desaturated.
I've adjusted the colours of some concept work to see how this would feel. Overall I think the colours leaning more towards the greeny/blue spectrum work best. The colour design of the set and props should follow this, they should also be a bit run-down and desaturated.
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