Face:
I enjoyed colouring the face and adding extra details, such as blushes and freckles etc, to give Gloria a bit more personality and individualism (whilst making sure the textures won't be distorted when the jaw opens etc). By constantly reloading the hyper shade in Maya I kept track of the progress and edited the colours etc where applicable.
Hat and hair Texture:
Using sourced textures (e.g from cgtextures.com) then using the filter 'high pass' and setting the layer to 'overlay' I could add slight textures to features such as clothing etc. whilst still keeping the colour. This allowed my texture to look less painted and plastic and hopefully gave it a little bit of depth. Because of the overall style of our concept I haven't attempted to make it look too realistic, only adding depth and detail where I thought it was needed.
Finished texture: