A problem I have noticed with my Alien model, which is especially obvious once imported into Unity, is the size of the eyes in relation to the head. Though they fit, at certain angles the inside of the head is visible (therefore in Unity with back-face culling there appear to be empty gaps). A 'quick-fix' I've been shown is to Scale the eyes in Unity in order to 'fill' this gap, luckily this doesn't effect the already baked-in animation, though there is the odd flicker when the alien Jumps.
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