Wednesday 5 December 2012

UV Mapping and Texturing Moustache Man

After Siobhan modelled Moustache Man (HERE) he was given to me to UV map and texture.
I decided to UV map the torso in bulk, allowing just one UV texture to be used on all aspects of Moustache Man's body since it was all one mesh. 


I tried to add some detail such as arm hair and creases into the shirt, but I had to take into account how much the texture would deform once the rig was added to the mesh and limbs began to bend, therefore I avoided adding too many creases etc, to things like the knees and elbows.
By constantly reloading the textures I was able to see what was working and what wasn't, for example the golden buckles on the braces were too large to begin with so had to be adjusted.

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