After Siobhan modelled Moustache Man (HERE) he was given to me to UV map and texture.
I decided to UV map the torso in bulk, allowing just one UV texture to be used on all aspects of Moustache Man's body since it was all one mesh.
I tried to add some detail such as arm hair and creases into the shirt, but I had to take into account how much the texture would deform once the rig was added to the mesh and limbs began to bend, therefore I avoided adding too many creases etc, to things like the knees and elbows.
By constantly reloading the textures I was able to see what was working and what wasn't, for example the golden buckles on the braces were too large to begin with so had to be adjusted.
No comments:
Post a Comment