Designed by Telltale games and based off the comic, Walking Dead: The Game has a quite a striking look. Though it is 3D it has a very 2D slightly cell shaded style which mimics the visuals of a comic, keeping true to it's original reference material. This sets the tone of the game as seperate to the usual 'zombie killing' games, and instead prepares the player to be emerged in a narrative fitting of a comic book.
It interests me that the texture of this game is able to be so stylised and resemble it's concept art quite a lot, and therefore come across as the designers intended. It's something we were trying to accomplish with our animation, and though it worked to an extent, could probably have been better, perhaps for example in the texture of the clothing etc.
However, by having a slightly cartoony style in our own animation it, hopefully, makes clear that it is not an animation (or possible game) that is too serious - and is meant to be fun.
Around the 3:40 mark in the video the design is mentioned and the reservations behind how it could have looked. It highlights that there could have been a problem with this style of texture with this game, and that a risk was taken to give it it's quite individual look.
An interesting review of the gameplay and how the 'point and click' style enhances the narrative. http://www.pcgamer.com/review/the-walking-dead-game-review/
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