Wednesday 14 May 2014

A bit of extra comping

In order to reach the deadline, I've helped out Luca a little with the VFX he was working on and masked the eyes of U-1 in two shots. 



This involved creating a solid shape, feathering it, then animating it to follow U-1s head, covering the gaps or eye that you could see in the original shot. Other than adding gauze to the box in production (which wouldn't have helped the already compromised vision wearing it entails), I don't think seeing through the eye holes could've been avoided. When others viewed our draft of the film, a relatively large amount of feedback centred around being able to sometimes see this, and confusion as to whether this was intentional. If it is distracting to the audience, then it seemed right to mask them out and draw their focus back into the story. The process itself is a little tedious but seems to cover what we want without being obviously CG. 

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