Saturday 23 February 2013

Power to the Pixels Exhibition

In December our course held an exhibition of our work for the 'Game Art and Machinima' Module we had just completed.


Though I see the positives with holding this exhibition - it gave us our first chance to display our work 'professionally' and organise things as a whole class, I didn't feel comfortable exhibiting our work.

I personally didn't think the quality and amount of work shown warranted an exhibition. To an outside party, someone who is unaware of the processes used in this module (Maya, Unity), I can imagine the finally showreel to have been a little disappointing. Though I realise it was the intention of the exhibition to illustrate the processes and explain to the audience the stages taken to reach the finished product, I think our work for this module is hard to be appreciated without having a knowledge of the limitations animating in Unity etc, creates.

Our audience mainly consisted of friends and family, I think in future we should perhaps reconsider the location and advertising of a show like this in order to attract a wider audience, as there were difficulties finding the area etc. Having an exhibition in a place with heavier footfall may have attracted more attention. That said, if it is more beneficial for us to target a specific audience, such as people working in the industry etc, then location may not be as important as word of mouth and invitations - creating a buzz! For future exhibitions we would perhaps benefit from having a little more time to prepare and advertise, as we had barely finished the module before having to show it.

If we are to have another exhibition I think it would be best after we have produced individual work where we have focused on our own specialisms or interests, then we would hopefully have created work we are proud of that is of a good quality and that makes us want to explain and show to people.

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