I realised I would have to animate/view the eyes in smooth view (as I am intending to smooth my models later. As if I work from the un-smoothed model, then smooth, the eyes stick out too far and look strange. I have used Sphere's to create the new eyeballs and eyelids. They seem to work well, the use of eyelids allows me to (to some extent) to direct the eye-line of the character therefore making it more expressionate.
Hopefully by creating movement with the eyes and ears the top half of the body doesn't seem too static, giving a bit more life into the animation...
Using the graph editor has helped me to adjust the speed of the blink, to easily work out the best effect.
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