Unfortunately this wasn't the case...(I spent forever trying to make this work!!)
I've realised now I probably should have modelled the tail as a simple long shape, and then created it's bent shape with deformers, making it a lot more agreeable when it came to animating. However I didn't, and time restraints prevent me from recreating the tail (as I've already animated it wagging etc.)
Instead I've reached a compromise, making the tail drop and curl up.
The animation again is a little slow when it comes to the tail - but I'll edit this later (and the shaking should continue):
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