Instead of having a crazily high Polygon count, it's more practical to give simpler shapes good textures and give the illusion of depth etc. Plus it makes things look good. Since this module is game art and not programming, this is incredibly important.
We were introduced to effects such as bump mapping etc through following the 'tutorial' of texturing a crate. This allowed us to see the different effects that can be achieved, as well as highlighting the importance of using Photoshop to achieve some of them.
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